DIGIART INTERACTIVE IS AN INDEPENDENT STUDIO THAT DEVELOPS AND PUBLISHES GAMES THAT ARE BOTH CHALLENGING AND FUN.
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– About Us –
Digiart Interactive is a Minority owned video game Publishing and Development company located in New York and Los Angeles. We have an eclectic creative Award winning team from all facets of the Entertainment industry to help deliver a fun gaming experience to all.
Digiart has games in different stages of development.
– News –
Fan Boy Destroy
Well, I just discovered two things buried in my ever-packed email inbox: Ember (reviewed here in its PC incarnation) is on Switch and I need to get this at some point because it’s a good game worth a few replays. That and developer N-Fusion has teamed up with another...
Aluna: Sentinel of the Shards brings Inca lore to life in new action-packed trailer – TheXBoxHub.com
It was back in September when we told you that Digitart Interactive and N-Fusion Interactive were bringing Aluna to live with Aluna: Sentinel of the Shards on Xbox One, PS4, PC and Nintendo Switch. Well, today we find a new trailer being unveiled – one that brings the...
Latina Superhero for Comics & Games
In 2008, I had just completed a TV show, The Shield, and a movie, Harold and Kumar Escape from Guantanamo Bay. I started on a new project with my husband Antonio Hernandez: creating Aluna, a Latina superhero to fill a void of representation of females and minorities...
Leisure Suit larry : Reloaded
Deepak Chopra's Leela
Jim Hensens Pajanimals
My Star Landed
– Developer Titles –
Our Award winning development partner N–Fusion Interactive has been in business for over 25 years and has released over 60 games for some of the top publishers of the world.
1979 Revolution Black Friday
Air Mail
Ember
Deus Ex The Fall
PARTNER
WITH DIGIART
Have a great idea or a finished ready to ship game sitting around ?
Digiart has a team of professional internal production and PR and marketers ready to help you bring your product to the masses. Please send a short description of your pitch and where you are in production with a clear scope of what help is needed to bring your game to the market .